January 2010 - Posts
In the session Pat Tormey demonstrates how to use Known Folders in Windows 7 using the Windows API Code Pack with Visual Studio 2010 Beta 2.
This sample code shows how to list the new virtual folders and how to make use of them with the API Code Pack's Common Dialog Control.
Author Pat Tormey
In this session, Pete Brown shows us how to use the Windows 7 Sensor API, via the Windows API Code Pack, to treat the accelerometer as a type of two axis (X,Y) joystick. Be sure to check out Part 1 for information on how to set up the Freescale Sensor board and where to get the drivers, as well as a recording of the accelerometer in use in an XNA racing car game. The source code requires the Windows API Code Pack to compile.
Author: Pete Brown
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In this session, Pete Brown shows us how to implement Windows 7 taskbar icon overlays using the native facilities in WPF 4. Both bitmap (png) and vector overlays are shown. Overlay icons are used to show what, for running applications in previous operating systems, would typically be displayed in the system tray. They convey status updates or non-critical information such as new mail arrival.
Author: Pete Brown
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In this session, Pete Brown shows us how to use Windows 7 text-to-speech facilities in .NET 4 to make your .NET applications talk. No need to drop down to the SAPI APIs when you can do it all from within managed code. Thrown in for good measure is a simple implementation of the ViewModel pattern in WPF 4.
Note that will generally apply to .NET 3+ and Windows XP and Vista, although XP will have different voices and configuration dialogs. Projects and solutions are in VS2010.
Author: Pete Brown
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Grouping data can make a large amount of data easier to read. However if it is not displayed well, it can not be as effective. In this video, Todd Miranda demonstrates how to change the appearance of grouped data.
Author: Todd Miranda
When building a 3D object in WPF, applying textures can give realism or interest to the object. In this video, Todd Miranda demonstrates how to apply a texture to a 3D object.
Author: Todd Miranda