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Several people have asked on the newsgroups about a good method to bind a list of items to entries in a ToolStripDropDown instance. I've run into this issue a couple of times and wanted to share some sample code. The class takes in a ToolStripDropDown...
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The sample code below will do that – it simply uses a named set of settings that captures the state before any custom settings are applied. Then, with button click or whatever you can apply the custom set. private void Form1_Load(object sender, EventArgs...
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Within a ToolStrip: Simply set the ToolStrip Location property. Across ToolStrips: Either add the ToolStrip to the ToolStripPanel's Controls collection or use Join(ToolStrip). NOTE: Join() simulates the drop operation of a ToolStrip and is order dependent...
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The following is how to use ToolStripPanels correctly in an MDIParent. This is important, because due to layering and MDI limiations, use of ToolStripContainer doesn't work well. public Form1() { // Make Form MDI Parent this.IsMdiContainer = true;...
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ToolStripContainer does not support MDI properly because, like any dock filled container, it would be layered above the MDI child container that is part of the MDI parent. To workaround this, use ToolStripPanel – see that section for a code example.
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ToolStrip container is a composite control very similar in overall design to the SplitContainer. It takes four ToolStripPanels docked to the sides and one ContentPanel dock filled in the middle to make up the typical four sided arrangment commonly used...
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The System Renderer renders ToolStrips similar to Win32 look and feel. You can use with or without VisualStyles by ToolStripManager.VisualStylesEnabled = false;
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Set RoundedEdges = false. You may also have to override OnRendererToolStripBorder and not call base. ((ToolStripProfessionalRenderer)ToolStripManager.Renderer).RoundedEdges = false;
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Below is an example of changing text color on selection within a custom renderer: protected override void OnRenderItemText(ToolStripItemTextRenderEventArgs e) { if (e.Item.Selected) { e.TextColor = Color.Gold; } else { e.Item.ForeColor = Color.White;...
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Connected area is that little bit of the dropdown for a menu where the border is discontinuous. Below is an examples of how to access and paint that. protected override void OnRenderToolStripBorder(ToolStripRenderEventArgs e) { using (Brush b = new SolidBrush...
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Override ProfessionalColorTable and change only the colors you care about. Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Me.Load Dim t As MyColorTable = New MyColorTable ToolStrip1.Renderer = New ToolStripProfessionalRenderer...
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Generally its this - background, item background, item foregound effects, toolstrip border. OnRenderToolStripBackground OnRender[Label|Button|MenuItem...]Background OnRenderItemText OnRenderItemArrow OnRenderItemImage OnRenderToolStripBorder The toolstrip...
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Use draw from custom ToolStrip handler – which is the entry point into Renderer code. OnRender* will be called as a result. To change Renderer behavior, override OnRender*. public class MyLabel : ToolStripLabel{ protected override void OnPaint(PaintEventArgs...
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Yes... Create a class which overrides the ToolStripProfessionalRenderer called OldProfessionalRenderer Pass in a new ProfessionalColorTable with professionalColorTable.UseSystemColors = false; In the OldProfessionalRenderer class, override the following...
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For one ToolStrip ProfessionalColorTable colorTable = new ProfessionalColorTable(); colorTable.UseSystemColors = true; toolStrip.Renderer = new ToolStripProfessionalRenderer(colorTable); For the entire app: ToolStripManager.VisualStylesEnabled = false;
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Use RenderMode to pick between stock renderers. Use ToolStrip.Renderer to assign a custom renderer. Ensure that RenderMode == ManagerRenderMode (default) class Form6 : Form { ComboBox targetComboBox = new ComboBox(); public Form6() { // alter renderer...
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Settings are another feature handled in ToolStripManager. This uses the settings engine to automatically persist and restore the entire ToolStrip tree. This allows you to enable drag to dock scenarios in the ToolStripPanel and AllowItemReorder without...
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ToolStripMerging is driven through two different mechanisms: Automatic (MDI) and manual. This section covers top level concepts in both of the mechanisms. The rules of how the items merge do not change for these two methods, just the triggering mechanism...
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ToolStripManager is a static class that handles application wide ToolStrip related tasks such as merging, settings and renderer exposure.
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This is a rather spiffy article: http://blogs.msdn.com/jfoscoding/archive/2005/03/03/384430.aspx
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Yes. ToolStrip supports the ImageAnimator class - if you assign an Animated GIF to the Image property it will automatically render the animation.
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To be precise, overflow is a feature of the ToolStrip's default LayoutStyle (StackWithOverflow), not of the ToolStrip control itself. You determine what overflow action is preferred via the Overflow property (Always, Never, AsNeeded). To determine...
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ToolStripSplitButton.DefaultItem is an easy mechanism to synchronize the click event from the ToolStripSplitButton's item chosen from the dropdown with the one rendered in the button area. This sample assumes you have a click handler associated with...
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ToolStripDropDownItem is the abstract base class for ToolStripMenuItem, ToolStripDropDownButton, ToolStripSplitButton and provides the API around populating and synching the dropdown and items within it. This class implements all the dropdown plumbing...
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ToolStripControlHost is the base class for our ToolStripTextBox, ToolStripComboBox, ToolStripProgressBar, and can wrap any user control to be hosted in the ToolStrip. There are multiple ways to use ToolStripControlHost:: Inherit from ToolStripControlHost...
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No, but the following code will do it for you: void DropDown_Layout(object sender, LayoutEventArgs e) { StripSeparators(((ToolStrip)sender).Items); } public void StripSeparators(ToolStripItemCollection tsItems) { // ItemCollections should neither begin...
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Simply enter a hyphen or dash("-") in either the designer template node or via the Add method on ToolStripItemCollection. This will automatically create a separator.
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toolStripButton.CheckOnClick = true; toolStripButton.CheckedChanged += new EventHandler(toolStripButton_CheckedChanged);
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Yes, ToolStripLabel has an IsLink property that will render it in a link style. LinkColor, LinkVisited and LinkBehavior are exposed.
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ToolStripLabel supports mnemonic forwarding – simply precede your ToolStripControlHostItem with a ToolStripLabel with a mnemonic defined and you will get focus to the ToolStripControlHostItem when ALT+mnemonic is pressed.
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By default, ToolStripMenuItem does not contain an implementation for clone. Here's the code for ToolStripMenuItem.Clone. An alternate solution is to implement IBindableComponent and databind your menu item to a Command which drives the Text/Image...
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Use the Selected property for items in which "CanSelect" is true. Otherwise you'll have to sync MouseEnter, MouseLeave events. You can check for Selected in your custom Renderer as well.
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You access the LayoutSettings object offered at the ToolStripLevel and cast to the appropriate type and access the properties there. The following is an example of changing the flow direction of a ToolStrip. toolStrip1.LayoutStyle = ToolStripLayoutStyle...
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By default the ToolStrip control utilizes a StackWithOverflow layout that supports overflow and item alignment. Stack refers to how the items are laid out within the ToolStrip, each item stacked aside each other at both ends of the ToolStrip. ToolStripLayoutStyle...
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A common customer request we get is a dialog similar to Office's to handle end user customization to choose items. We don't include this in the product. However, we do have a great sample on this already created, and the API around ToolStrips...
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The two avenues of customization covered here are custom ToolStripItems at design time and custom renderer custom ToolStrips at design time. Custom ToolStripItems Custom ToolStripItems can be created by extending existing ToolStripItems like ToolStripButton...
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Use ToolStripItem.ImageScaling = ToolStrimItemImageScaling.None
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Image scaling is determined by the interaction of several properties. size ToolStrip.ImageScalingSize This is a the size that will be used to scale into as determined by the Item's ImageScaling and the container's AutoSize setting ToolStripItemImageScaling...
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For the implementation of faux-ambient properties we make a distinction in how the dropdown for a ToolStripDropDownItem is created. We automatically flow Font, ImageScalingSize and Renderer to the autocreated dropdown. In the case of explicitly created...
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In this case, the ToolStrip will accept the first tab to tab in - and the arrow keys will do wrapping selection. The second tab will tab you to the next control. Commonly used when not contained within a ToolStripPanel. toolStrip.TabStop = true;
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Combined with or following the ALT key, mnemonics are one way to activate a ToolStripItem via keyboard. ToolStrip supports both explicit and implicit mnemonics. Explicit mnemonics are defined inline with the ampersand (&) character preceding the letter...
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Toolstrips have three main usage patterns that impact how they are laid out, keyboard interaction and end-user behavior. Joined in a ToolStripPanel This means that the ToolStrip is typically repositionable within the ToolStripPanel and across ToolStripPanels...
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The limitations of ToolStrips under partial trust are designed primarily to prevent spoofing attacks. Spoofing attacks consist of some fake dialog or familiar window that lures the user into entering personal information. The two elements are a full fidelity...
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The concept of container ownership and parenting is more complex in ToolStrips than in a typical Windows Forms container control. That is necessary to support dynamic scenarios such as overflow, sharing drop downs across multiple ToolStrip items and to...
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By default the ToolStrip is double buffered; taking advantage of the OptimizedDoubleBuffer API offered in Windows Forms 2.0.
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If you want to tweak a few aspects of how an item is painted, overriding the ToolStripRenderer might be the right idea. If you are writing a new item and want to control all aspects of the painting, overriding OnPaint will give you total control. From...
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There are several ways to achieve custom painting with the ToolStrip API. As with other System.Windows.Forms.Controls, the ToolStrip and ToolStripItem both have overridable OnPaint methods and Paint events. As with regular painting, the coordinate system...
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I have tried to use the '&' (ampersand) character to declare the Alt shortcut in ToolStripMenuItem.Text but it doesn't work. Is there another kind of declaration? In fact it works when I add the ToolStripMenuItem to a MenuStrip.Items but...
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Is it possible to have the same items in two different MenuStrip controls, for example the main menu and a context menu? With the entire ToolStrip family of controls we do not have an integrated commanding architecture nor do we support cloning of items...
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If the ContextMenuStrip has to replace the ContextMenu control, I'm missing something behind the scenes, because I can't find the Popup event. Is there any other event I can use in its behalf? I think you're looking for the Opening and Opened...
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When I make a menu bar, I get a blue background theme. How can I make it the normal Windows menu bar, i.e., grey? You can change any strip control's ToolStrip.RenderMode to System to get system look and feel.
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Set the ToolStrip.GripStyle property to Hidden.
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