Use draw from custom ToolStrip handler – which is the entry point
into Renderer code. OnRender* will be called as a result. To change Renderer behavior,
override OnRender*.
public class MyLabel : ToolStripLabel{
protected override void OnPaint(PaintEventArgs e) {
// Advantage here is that you'd get free disabled image support
this.Parent.Renderer.DrawItemImage(new ToolStripItemImageRenderEventArgs(e.Graphics, this, this.Image, this.Bounds));
}
}