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Caliburn v1.1 Release Candidate Available!
Since our v1 release of Caliburn in October, we’ve had a healthy amount of bug fixes and feature improvements. The community has really gotten involved and contributed in a big way. The result of this contribution is the forthcoming v1.1. As of...
Please Vote For My Sessions at Mix :)
It’s shameless, I know. But, please vote for my sessions at Mix :) The voting tool can be accessed here: http://visitmix.com/opencallvote/ Below are titles, descriptions and links to where you can vote for each of my submissions. Votes must be submitted...
MVVM Study Part 5: Convention over Configuration
In the last par t I showed a very basic view model. I needed something in order to give those new to the concept of MVVM a concrete example. However, there are several aspects of that example that left me feeling uncomfortable; not to mention the myriad...
Caliburn v1 RTW for WPF, Silverlight 2.0 and 3.0!
Hooray!!! I finally released Caliburn v1 to RTW and got the official site launched ! This has been a long time coming and I could not have done it without the generous help and support of the .NET community, family and friends. Many individuals contributed...
Caliburn RC3
Today I’ve made the RC3 of Caliburn v1 available. I’m going to let it sit for a couple of weeks, then I will RTW. Please take time to update your code to this new version and post any bugs to the codeplex site . Any bugs not found in the next...
MVVM Study Part 3 – Why?
There are several major architectural approaches used in building user interfaces. MVC, MVP and MVVM seam to be the most popular of the bunch. From among them, MVVM has risen to the top of the stack for WPF and Silverlight developers. Even ignoring the...
MVVM Study Part 2 – “View of the Model” or “Model of the View” ?
As a follow-up to my last post on MVVM , I want to further investigate the ViewModel as a concept. In commenting on my blog, one reader describes a ViewModel as “a UI oriented abstraction of the model.” In that sense, he is saying that a ViewModel...
Caliburn v1 Release Candidate 2 is Available!
I’ve put a ton of work into this release and I think we are finally almost ready for RTW! You can get the new RC2 bits here . Please download them, try them and help me squash any final bugs that may remain. Below is a list of things that have changed...
MVVM and The Origins of Caliburn
Recently Glenn Block asked some questions of the community concerning what support Microsoft should offer for the MVVM design pattern in WPF/Silverlight. I’d like to answer that question here, but in a round-about manner. I’m going to use...
The Caliburn Beta is Live
Today is a long awaited day for me.  Caliburn is now in official Beta.   There have been many bug fixes and a ton of new features since the Alpha release last October.  We’ve also been dogfooding it on several projects, one of which is...
Caliburn Alpha for WPF AND Silverlight is Here!
Caliburn is a framework designed to aid in the development of WPF and Silverlight applications. It implements a variety of UI patterns that are geared towards solving problems encountered in real-world scenarios. It's goals are: Support building WPF...
Caliburn Progress
Some of you may be wondering about the status of Caliburn.  I'm presently working on the new version and am having great success making it compatible with both WPF and Silverlight.  It hasn't been easy, but it is going to work. ...
Silverlight Problems That Affect Me
I've blogged previously about inconsistencies between SL 2 Beta 1 and WPF. In my previous post I mentioned a few critical things that I felt would make it hard for WPF developers to move code between the two platforms. Most of my complaints were not...
What's Up With Caliburn?
After asking some questions of the community and doing some thinking, I've finally devised a plan of action for Caliburn: I'm going to freeze the current source code where it's at.  Anyone who is using it can be assured that it's...
Flash takes it up a notch! (or two...maybe three...)
I have high hopes for Silverlight, but I just can't ignore the amazing stuff that is happening with Flash! Adobe just released the Beta 1 of Flash 10 which supports hardware accelerated 3D, shader effects and an advanced drawing api. Basically, all...
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