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This is really neat. It’s a very very early digital 3D rendered film (family lore is that it’s the first, ever). It looks old because it is. It was created in 1972 by Ed Catmull and Fred Parke with a little help from my dad. I also think that...
This is really neat. It’s a very very early digital 3D rendered film (family lore is that it’s the first, ever). It looks old because it is. It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke with a little help from...
On Monday I spent a good four hours working on the port. I decided to flesh out the functionality of the Main Menu. As I mentioned before , none of the menu controls available support commanding. Fortunately, Caliburn has its own mechanism which is much...
I’ve been doing a lot of animation sequencing (i.e. creating really big storyboards) in Silverlight lately and it’s not uncommon for that sequence to need to include some kind of non-storyboard-able event (like kicking of some media or calling some function...
The WPF book Christopher and I wrote earlier this year is finally off to the printers! It's 480 pages of full color goodness. We were pretty excited to have the opportunity to talk about things like SoC/SRP, DI, MVP, etc within the context of building...
Working with WPF for more than a few months starts to change the way you think about UI. I’m sure you have experienced it yourself. It influences little things; Why should listbox be filled with a list of strings? Couldn’t I put...
Here is a little thing that I whipped up on the plane today. It takes a series of photos and positions them randomly in 3D. The camera then automatically moves to them one by one. The camera is always moving so it helps to keep things interesting. This...
Chris Cavanagh has created some excellent 3D physics examples which utilizes the XNA game framework. I decided to take his code and build a truly innovative WPF application. It’s called Poopr and the concept is fairly simple. You click to make the...
One day I was complaining to Karsten about animating in WPF and he showed me this example which comes in the SDK. It contains a bunch of custom animation classes that all derive from DoubleAnimationBase. The formulas used are very similar to Robert Penner’s...
This was a really fun project to build. I shouldn’t say “was” because I still have a long way to go with it. When you launch this ClickOnce application you will be prompted to choose a folder on your hard drive that contains photos and...
I just uploaded a new video tutorial at contentpresenter.com that shows how to incorporate PNG sequences into your WPF applications. While WPF allows you to create some impressive visual effects, there are some things that need to be imported as PNGs...
I've gotten a lot of requests from people asking for an example of using a timer in conjunction with value-based animation. If you read through the comments of my last post you will see a really good debate over time-based versus value-based animation...
The WPF animation system is a time-based system. Let me explain what I mean by that. When you create a DoubleAnimation for example, you give it a duration value that specifies how long the animation will take. Unlike Flash animations, WPF will do whatever...