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First 3D Rendered Film (from 1972) and My Visit to Pixar
This is really neat. It’s a very very early digital 3D rendered film (family lore is that it’s the first, ever). It looks old because it is. It was created in 1972 by Ed Catmull and Fred Parke with a little help from my dad. I also think that...
First Digital 3D Rendered Film (from 1972) and My Visit to Pixar
This is really neat. It’s a very very early digital 3D rendered film (family lore is that it’s the first, ever). It looks old because it is. It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke with a little help from...
A Survey of Silverlight 3D
A couple of weeks ago, I spent a little time trying to get my finger on the pulse of 3D in Silverlight. As of today (version 2, beta 2) there’s no “official” support. That’s a bummer. Flash has Papervision and now Astro. WPF has...
Off to the Printers!
The WPF book Christopher and I wrote earlier this year is finally off to the printers! It's 480 pages of full color goodness. We were pretty excited to have the opportunity to talk about things like SoC/SRP, DI, MVP, etc within the context of building...
Perspective 0.9 - WPF blogging
I've released the version 0.9 of Perspective. The main features are : A new XBAP online demo application is provided. You can now build multilingual applications that support culture changing at run time. SignalBinding : a binding class which throws...
Posted: May 15 2008, 01:43 AM by Perspective
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3D controls for WPF
The functional level of WPF 3D will probably one day be as rich as 2D : standard controls, styles, templates, and so on. But when ? Waiting the eventual release of FramewokElement3D and Control3D, I built in Perspective 0.4 a system based on UIElement3D...
Posted: Dec 16 2007, 03:50 PM by Olivier Dewit
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Des contrôles 3D pour WPF
Le niveau fonctionnel de WPF sera probablement un jour aussi riche en 3D qu'en 2D : contrôles standard, styles, templates, etc. Mais quand ? En attendant la sortie éventuelle de FramewokElement3D et de Control3D, j'ai construit dans Perspective...
Posted: Dec 16 2007, 03:21 PM by Olivier Dewit
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Perspective 0.3 : easy 3D programming with WPF
A new version of the Wpf3D open-source class library, now included in a library called Perspective, is available on Codeplex . Perspective is an experimental .NET 3.5 class library for building WPF 3D models based on basic geometrical objects (polygons...
Posted: Nov 04 2007, 02:53 AM by Olivier Dewit
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Perspective 0.3 : la programmation 3D facile avec WPF
Une nouvelle version de la bibliothèque de classes open-source Wpf3D, dorénavant intégrée dans une nouvelle bibliothèque nommée Perspective, est disponible sur Codeplex . Perspective est un projet expérimental permettant de construire des modèles 3D basés...
Posted: Nov 04 2007, 02:11 AM by Olivier Dewit
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BumpTop - Imagining a 3D desktop
Working with WPF for more than a few months starts to change the way you think about UI.  I’m sure you have experienced it yourself. It influences little things; Why should listbox be filled with a list of strings?  Couldn’t I put...
Les nouveautés de WPF dans .NET 3.5 (bêta 2)
Le support du déploiement XBAP dans Firefox, la possibilité d'appeler un service WCF depuis une XBAP et l'intégration de fonctionnalités issues de 3DTools (contrôles de saisie 2D sur des surfaces 3D) sont quelques-unes des nouveautés de WPF dans...
Posted: Jul 28 2007, 04:00 AM by Olivier Dewit
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Eric Sink - 12 part series devoted to learning WPF 3D
  Eric Sink is a great writer.  He wrote a wonderful series about the business of software and authored a twenty-two part series describing how to market your software business.  Today he starts a twelve part series chronicling...
Posted: Jul 13 2007, 11:29 PM by WPF Wonderland
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WPF ImageGarden3D Example with Source
Here is a little thing that I whipped up on the plane today. It takes a series of photos and positions them randomly in 3D. The camera then automatically moves to them one by one. The camera is always moving so it helps to keep things interesting. This...
WPF 3D Physics Poopr Application
Chris Cavanagh has created some excellent 3D physics examples which utilizes the XNA game framework. I decided to take his code and build a truly innovative WPF application. It’s called Poopr and the concept is fairly simple. You click to make the...